Massively multiplayer online dating game

("Buffing" also refers to in-game effects that temporarily enhance performance; both usages come from a core meaning of increasing power levels.) As another example, in many older MMORPGs the fastest way to progress was simply by killing the same monsters over and over again, and as this is still common in the genre, all MMORPG players know the process as "grinding", or "camping" (sitting at a monster's spawn point in order to attack it as soon as it respawns).The importance of grinding in MMORPGs, and how much "fun" it contributes to the experience, is constantly debated.

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Massively multiplayer online dating game

The role-playing game Progress Quest was created as a parody of this trend.

Also, traditional in the genre is the eventual demand on players to team up with others in order to progress at the optimal rate.

Many MMORPGs have taken steps to eliminate or reduce grinding(For example, in Tibia a monster doesn't respawn if a player is near to its spawn point), but few such attempts have met with success, and it is generally accepted by players and developers alike that some amount of 'grind' is required to maintain a stable playing experience.

MMORPG addiction, which has been a source of concern for parents, also affects the culture.

Most MMORPGs are deployed using a client–server system architecture.